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Since its founding in 1923, The Walt Disney
Company and it's affiliated companies have remained faithful
to their commitment to produce unparalleled
entertainment experiences based on the rich
legacy of quality creative content and
exceptional storytelling. Today, Disney1 is
divided into four major business segments:
Studio
Entertainment, Parks and Resorts,
Consumer
Products, and Media Networks. Each
segment consists of integrated,
well-connected businesses that operate in
concert to maximize exposure and growth
worldwide.
The Walt Disney Studios is the foundation
on which Disney was built,
and at its heart are world-renowned
animated features and live-action motion
pictures. With the creation of Mickey Mouse
and Snow White and the Seven Dwarfs, the
world's first full-length animated feature,
the Disney name quickly became synonymous
with quality entertainment for the whole
family.
The
Walt Disney Studios distributes motion pictures under Walt Disney
Pictures - which includes Walt Disney
Animation Studios, Pixar Animation Studios
and DisneyToon Studios - Touchstone Pictures, Hollywood
Pictures and Miramax Films. Walt Disney
Studios Motion Pictures International serves
as the studio's international distribution
arm. Walt Disney
Studios Home Entertainment distributes
Disney and other film titles to the rental
and sell-through home entertainment markets
worldwide. Disney
Theatrical Productions,one of the
largest producers of Broadway musicals,
also includes Disney
Live Family Entertainment and Disney
on Ice. Disney Music Group distributes
original music and motion picture
soundtracks under Walt Disney
Records, Hollywood Records, and
Lyric Street Records.
Advancing its strategy of developing
outstanding creative content, Disney
acquired renowned computer animation leader
Pixar in an all-stock transaction completed
in May 2006. In February 2007, The Walt
Disney Studios joined forces with Academy
Award-winning director Robert Zemeckis and
his ImageMovers partners/producers Jack
Rapke and Steve Starkey to form ImageMovers
Digital, a new state of the art studio
devoted exclusively to the production of
performance capture projects.
Disney's Parks and Resorts is not just
home to Disney's beloved characters but the
place "Where Dreams Come True." The segment
traces its roots to 1952, when Walt Disney
formed what is today known as Walt Disney
Imagineering to build Disneyland
Park in Anaheim,
California. 
Since then, Parks and Resorts
has grown to encompass the world-class
Disney Cruise Line,
eight Disney Vacation Club resorts
(with more than 100,000 members),
Adventures by Disney (immersive Disney-guided travel around the world), and five resort
locations (encompassing 11 theme parks, including some owned or co-owned by independent entities) on
three continents:
Disneyland Resort, Anaheim,
California
Walt Disney World
Resort, Lake Buena Vista, Florida
Tokyo Disney Resort,
Urayasu, Chiba
Disneyland Resort
Paris, Marne La Valle, France
Hong Kong Disneyland,
Penny's Bay, Lantau Island
Wherever the Guest experience takes place –
in our parks, on the high seas, on a guided
tour of exotic locales, through our
vacation ownership program -- we remain
dedicated to the promise that our Cast
members turn the ordinary into the
extraordinary. Making dreams come true
every day is central to our global growth
strategy.
Disney
merchandising began in 1929 when Walt Disney was approached
by a businessman interested in placing Mickey Mouse on
the cover of a children's writing tablet. Disney
Consumer Products and affiliates (DCP) extend the Disney
brand to merchandise ranging from apparel, toys, home
décor
and books and magazines to interactive games, foods and
beverages, stationery, electronics and fine art. This
is accomplished through DCP's various lines
of business which include: Disney Toys, Disney
Apparel, Accessories & Footwear,
Disney Food, Health & Beauty, Disney Home and Disney
Stationery.
Disney
Publishing Worldwide (DPW) is
the world's largest publisher of children’s books
and magazines, reaching more than 100 million readers
each month in 75 countries. Disney's imprints include
Disney Libri, Hyperion
Books for Children, Jump at the Sun, Disney Press, and
Disney Editions.
Other businesses involved in Disney's consumer products
sales are Disney Interactive Studios,
developing and publishing interactive entertainment,
and disneyshopping.com,
the company's official shopping
portal. The Disney stores retail chain, which debuted
in 1987, is owned and operated by unaffiliated
third parties in North America and Japan under a license agreement with The Walt Disney Company. Disney owns
and operates the Disney Store chain in Europe.
Media Networks comprise a vast array
of broadcast, cable, radio, publishing and
Internet businesses. Key areas include:
Disney-ABC Television Group, ESPN Inc.,
Walt Disney Internet Group, ABC owned
television stations, and a supporting
headquarters group. Marketing, research,
sales and communications functions also
exist within the segment.
Disney-ABC
Television Group is responsible for all of
Disney's worldwide
entertainment and news television
properties. The Group includes The
ABC Television Network, the Disney Channel Worldwide
portfolio of kids' channels, ABC Family and SOAPnet; as
well as television production and
syndication divisions, ABC Studios, Walt
Disney Television Animation, Disney-ABC
Worldwide Television and Walt Disney
Television International. Disney-ABC
Television Group also manages The Radio
Disney Network in addition to the
Company's equity interest in Lifetime
Entertainment Services and A&E
Television Networks.
ESPN, Inc., The Worldwide
Leader in Sports, is the leading
multinational, multimedia sports
entertainment company featuring the
broadest portfolio of multimedia sports
assets with over 50 business entities.
Sports media assets include ESPN on ABC,
six domestic cable television networks
(ESPN, launched in 1979; ESPN2; ESPN
Classic; ESPNEWS; ESPN Deportes; ESPNU),
ESPN HD and ESPN2 HD (high-definition
simulcast services of ESPN and ESPN2,
respectively), ESPN Regional Television,
ESPN International (31 international
networks and syndication), ESPN Radio,
ESPN.com, ESPN The Magazine, ESPN
Enterprises, ESPN Zones (sports-themed
restaurants licensed by ESPN), and other growing new
businesses including ESPN360.com
(Broadband), ESPN Mobile Properties
(wireless), ESPN On Demand, ESPN
Interactive and ESPN PPV. Based in Bristol,
Ct., ESPN is 80 percent owned by ABC, Inc.,
which is an indirect subsidiary of The Walt
Disney Company. The Hearst Corporation
holds a 20 percent interest in ESPN.
The Walt Disney Internet Group (WDIG) offers a compelling mix of interactive entertainment and informational content and services for Internet and mobile devices for audiences around the world. WDIG is both a developer of unique new media experiences specifically designed for Internet and mobile media and a developer of new platforms for distributing content selected from broad, existing entertainment divisions and libraries of The Walt Disney Company (NYSE: DIS) or its affiliated companies. With a portfolio of products and services designed with quality and guest safety in mind, WDIG's integration of Disney's unmatched breadth of content with a best-practices approach to Internet and mobile technology drives multiple revenue streams from premium content offerings, advertising and ecommerce. WDIG's suite of properties includes Disney.com, Family.com, Movies.com and mDisney mobile entertainment. WDIG is an industry leader in online virtual worlds for kids and families, with offerings including Disney's Club Penguin, Disney's Toontown Online, Pirates of the Caribbean Online and Disney Fairies Pixie Hollow. WDIG is headquartered in North Hollywood, Calif. WDIG content is available directly or through third parties in many major markets worldwide, including the Americas, Europe, and Asia Pac.
1 Since this is an integrated website, which includes references to The Walt Disney Company and/or its affiliated entities, "Disney" or the "Company" means, as appropriate, either The Walt Disney Company and/or one or more of its affiliated companies.
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